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Low Population Notice

When server population is below 20 players, all police and player quantity requirements are reduced by 50%. This reduction applies to minimums such as officer counts for robberies, hostage scenarios, and kidnappings. This does not apply to gang or organization requirements — org member minimums, roster requirements, and org-related thresholds remain unchanged at all times.

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Critical Rules — Read These First

Rule 2.3 — New Life Rule
💀 Memory After Death
When you go on your back (Phase 2), you are dead. You must forget everything from the past 30 minutes. No speaking, no radio, no interacting. You cannot remember who shot you, who was there, or what happened — even if a friend was carrying you when you bled out. EMS will not tell you who was involved. Start fresh.
Rule 2.1 — OOC
🎭 Never Go OOC In a Scene
Using out-of-character talk to end, avoid, or change a scene is FailRP and will result in disciplinary action. If something goes wrong in a scene, stay in character and play it out. Use /report or a Discord ticket after the fact. Going OOC mid-RP is not a conflict resolution tool.
Rule 2.15 — Failure to Roleplay
🎬 FailRP Is Always Punishable
You are expected to be roleplaying at all times. Driving unrealistically, ignoring injuries, skipping EMS, running into garages mid-chase, or typing in OOC chat while someone is RPing with you — all of it is FailRP. If a rule gets broken in a scene, RP first, report later. Never break the scene.
Rules 2.2 / 2.25 / 2.32 — RDM, Fear RP, Respect for Life
🔫 This Is Not a Shooter Game
Every act of violence needs genuine RP behind it. Shooting someone without escalation is RDM. Running at armed people without fear is a Fear RP violation. Going straight to guns because you're annoyed at someone is not an RP reason. Roleplay over gunplay — build the story first. If you only log on to shoot people, this is not the server for you.
Rule 2.7 — Metagaming
🧠 Your Character Only Knows What They've Experienced
Information from Discord calls, streams, OOC chat, or anything outside of in-city RP does not exist to your character. Stream sniping, using Discord to coordinate against players your character doesn't know, or reading chat to gain intel — all of it is metagaming. Your character's knowledge starts and ends in Los Santos.
Rule 1.2 / 2.9 — Respect & Zero Tolerance
🚫 Harassment Has No Place Here
Racial slurs, sexual harassment, unsolicited DMs targeting other players, stalking, or any targeted personal attack — zero tolerance, no appeal in most cases. IC trash talk stays in character and in the city. The moment it crosses into OOC personal attacks, Discord DMs, or streamer channels, it becomes a community violation. Keep it in the city or don't do it at all.
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Core Values
The foundation everything else is built on.
Value 1
Roleplay
We expect all community members to roleplay to the highest possible standard and remain in character while in-game. A person must act in the confines of the character they have created and are currently playing as. If you wish to switch characters you must log out of the server and log back in as your new character.
Value 2
Respect & Diversity
All community members must be respectful at all times while in-city or on our community platforms. Users must never be involved with or publish any content that is deemed racist, homophobic, sexist, prejudiced, or disrespectful. We also forbid the sharing or publishing of any sexually explicit content on any of our community platforms.
Value 3
Fun
LLRP strives to create a city where everyone can enjoy their time. This city and community are meant to be places that everyone can enjoy in their off time. At the end of the day, this is a game and we want people to enjoy their time playing it.
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Section 1: General Rules
Community-wide standards that apply on every platform.
Rule 1.1
Communication

You must be able to understand, speak, and type English since we are a North American based server.

You must have a working microphone. LLRP is an all-inclusive community that includes people with disabilities. If you have a disability that hinders your ability to use a microphone, please reach out to a member of the staff to facilitate another method of communication.

Rule 1.2
Respect for the Community

Official Platforms: Communications related to LLRP, whether in-game or on official platforms including streamer channels, must always be respectful.

In-Character Interaction: IC interaction can include trash talk and abrasive behavior as part of roleplay. This is acceptable as long as it remains in character and does not target players OOC.

IC vs OOC Boundary: Any behavior that crosses from in-character to out-of-character in a disrespectful or offensive way is not permissible.

Private DMs: DMs between individuals are generally beyond our scope. However, extreme cases such as stalking or sexually explicit content impacting in-city dynamics will be addressed.

Disputes with Staff: If you disagree with a staff ruling, submit a ticket for formal review. Do not directly confront or message staff privately. Messaging an owner to circumvent discipline may result in a 3-day suspension.

No Trolling: Behavior intended to provoke or disturb players, members, police, or staff under any circumstances is strictly prohibited.

Rule 1.3
Administrator Instructions & Rulings
Administrator instructions or rulings are final and non-negotiable. If a ruling seems to have been made in error, the dispute must be handled outside the game via Discord by creating a staff complaint ticket. Do not DM members of the Staff Team directly — use the proper channel within Discord and follow the proper chain of command.
Rule 1.4
Lying to a Staff Member
Do not lie to a staff member about anything related to LLRP — in-game matters, Discord, or any other entity relating to LLRP. Do not attempt to mislead a staff member by creating a fallacy to gain an advantage, abuse OOC mediums such as vehicle teleports or asset refunds, or falsify videos, screenshots, recordings, or other pieces of evidence in any report or ticket.
Rule 1.5
Circumventing a Ban
While banned from the server and/or Discord you are not allowed to register another account or use an alternate account until the ban period has expired. Your alternate account may also be banned and your original ban extended. Dispute bans in Discord by creating a ticket in the LLRP Discord Appeal Channel.
Rule 1.6
Game Modifications & Cheating
You are not permitted to use any modification that grants an advantage on the server. Do not install game mods that alter vehicle handling, performance, or provide any advantage over others. Cheats, mods, plugins, scripts, or any third-party additions will get you banned. Our server uses a third-party anti-cheat that can also get you banned from other servers.
Rule 1.7
Recruitment & Advertising Other Servers
Absolutely NO recruiting to other servers or advertising other servers in any LLRP Discord or in-game. Discord server profile "about me" sections must not advertise other servers within any LLRP Discord. No self-promoting, promoting other servers, or recruitment is allowed — including direct messaging or spamming invites to other members, unless it is an authorized LLRP business or organization Discord.
Rule 1.8
Staff & Server Leadership Roles
Staff members will not hold dual server staff roles. Staff and department/group leaders will keep all sensitive server information — including documents, player information, designs/plans — confidential to LLRP server use only. Any document or assets created, procured, or related to LLRP use will be owned by the server owners and will not be removed or altered upon leaving the server.
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Section 2: Server Rules
In-city conduct, RP standards, and active gameplay rules.
Rule 2.1
Going Out of Character (OOC)

You must always strive to RP first before ever going OOC. Do not use OOC to end a scene — try to change the scene using RP first. Ending a scene by going OOC is considered FailRP and can result in disciplinary action.

If you need staff: use /report in-game (not guaranteed immediate response) or create a ticket in Discord for guaranteed staff attention.

Rule 2.2
Deathmatching (RDM/VDM)
Killing another player for little or no engaged roleplay is strictly forbidden. There will be absolutely no RDM or VDM. All deadly force must have reasonable roleplay behind it. For example, if a traffic accident occurs and a player is hit by a car, it needs to be roleplayed out.
Rule 2.3
Downed & New Life Rule (NLR)

Phase 1 — On Your Side (Knocked Out): You are knocked out and may still speak in-game and on radio. You can remember the general interaction that led to you being on the ground. You are still required to act hurt.

Phase 2 — On Your Back (Fully Bled Out): You are dead. NO speaking or interacting with those around you. You must forget everything within the past 30 minutes from when you go on your back. If a friend is transporting you and you go on your back, you will forget. You may be reminded of things by someone involved on the scene — however, EMS must remain neutral and can only tell you what medical procedures were done. EMS must not tell you who brought you or who shot you.

Rule 2.4
Do Not Return to the Scene
If you are downed and removed from the scene by EMS/Fire, Police, or taken to the hospital by another player, you are not allowed to return to the scene until the situation/scene is completely over.
Rule 2.5
Calling for EMS
If downed for any reason, there is no requirement to hit your "G" muscle to call for EMS. Another civilian or cop may transport you to the hospital. EMS is to be utilized when available — but if busy, you may wait or check in if transported by another player. Do not continually skip using EMS. It is considered FailRP and will be dealt with on a case by case basis.
Rule 2.6
Power-Gaming
Power-gaming is the act of using an in-game mechanic, external information, or a roleplay concept to favor your own character and give yourself an unfair or unrealistic advantage. Examples include: running to teleportation markers to escape (such as running into your apartment or a garage during a chase), or kidnapping a cop to get your friend out of jail.
Rule 2.7
Metagaming
The act of using out-of-character/external information for in-game situations. This includes stream sniping, third-party VOIP applications (Discord calls, TeamSpeak for non-LEO), or any information used from watching streams, typing/reading chat, etc. Violations will be met with disciplinary action up to and including suspension.
Rule 2.8
Offensive RP / Suicide RP / Combat Logging

Offensive RP: Roleplaying any type of sexual assault — non-consensual touching, rape, etc. — is not allowed. An appeal will not be allowed for this violation.

Prohibited RP: Suicide RP will not be accepted or tolerated. Roleplaying a mental illness will not be accepted or tolerated.

Combat Logging: Logging off or forcibly re-spawning to avoid situations is not allowed. If you must log mid-scene, obtain acknowledgment from all parties involved. If all parties do not agree and you log out, it is considered combat logging.

Post-Crime Logging: Once you commit a crime you must wait 10 minutes before logging out. If your game crashes, try to return within 5 minutes. If you cannot, create a ticket explaining the situation. Abusing this rule will result in disciplinary action.

Rule 2.9
Zero-Tolerance Policy

LLRP has ZERO tolerance for ANY sexual misconduct. Rape scenes of any nature are PROHIBITED — even with consent from other players. Both parties will be banned without the ability to appeal.

Racial slurs/slang words and Transphobic/Homophobic terms used in any way towards others will not be accepted or tolerated. Each report will be determined on a case by case basis.

The use of directed sexually explicit insults — any language intended to sexually degrade, shame, or insult a specific individual — is strictly prohibited. General use of sexual terms in a non-targeted manner is permissible within game context. Using such language to personally attack or harass another player will result in severe disciplinary action.

Rule 2.10
Exploiting Bugs
At no time are you allowed to exploit bugs in-game for personal gain. If it's too good to be true, it probably is. Please report any bug you find via a Discord ticket.
Rule 2.11
Interactions Between Your Characters
You are allowed to have multiple characters in the city; however, your personal characters cannot know each other in-character. You are not allowed to transfer money or any other assets between your characters, or use a third-party friend to transfer items between them. Items will be deleted from your inventory and you will receive disciplinary action if discovered.
Rule 2.12
Robbing Players

When robbing another player, you are only able to take what they currently have in their inventory.

You Cannot:

  • Request bank transfers or force them to sell their car(s)
  • Take items from someone else's apartment and/or house
  • Kill the player unless they outright refuse to comply, provide resistance, or provoke harm

If a person is killed (on their side or back) they can be robbed — however, the reason for killing them cannot be specifically to rob them. There must be roleplay behind it. The same ruling applies to robbing chains — there needs to be roleplay, not specifically targeting someone just because they're wearing a chain.

Rule 2.13
Healing in a Situation
All citizens are allowed to use bandages and/or add armor during active situations.
Rule 2.14
Exploiting Scripts / GTA V Mechanics

Knowingly exploiting the script and/or GTA V engine to gain an advantage is not allowed. This includes abusing GTA V physics to do unrealistic things such as ramping cars off cliffs and continuing to flee. Unrealistic driving is considered FailRP.

You must roleplay out vehicle damage. Examples:

  • Hitting a pole head-on with significant front-end damage totals the car.
  • Going 75 mph and hitting a barrier or heavy object multiple times renders the vehicle undriveable.
  • Driving constantly at 100mph+ in city limits is unrealistic FailRP.
Rule 2.15
Failure to Roleplay / Unrealistic RP
Failing to roleplay is strictly forbidden. LLRP is a realistic roleplay server — you are expected to be roleplaying at all times. If a situation presents itself where rules are broken, roleplay first and report later. You are expected to use script features to assist in roleplay. Do NOT continuously type in OOC chat while another player is trying to roleplay with you.
Rule 2.16
AFK / Money Farming
Do not go AFK on the server for any longer than 15 minutes. Log out and return when you are ready to play. If you are observed AFK for longer than 15 minutes you will be kicked from the server and can relog when ready.
Rule 2.17
Green Zones

Green Zones must be crime-free. It is FailRP to run away from a crime and enter a green zone. If the RP begins outside the green zone and is brought inside, you may continue — however it must be realistic. If you are loitering in a green zone, your federal protection is removed.

Green Zones include:

  • Inside and car ports of Police Stations
  • EMS/Fire Stations
  • Inside Hospitals — inside or under awning (no retaliatory crimes)
  • Spawn Locations — players must have 2 minutes to collect themselves and their vehicle. Not protected when loitering.
Rule 2.18
Impersonating Emergency Personnel
Citizens are prohibited from impersonating emergency personnel — this includes but is not limited to Police, Fire/EMS, DOT, and Communications.
Rule 2.19
Stealing or Harming Federally Protected Vehicles & Personnel

Personnel: EMS/Fire and Communications employees are federally protected. Kidnapping, killing, robbing, or holding hostage EMS/Fire or Communications employees is prohibited. If EMS enters an active scene, all criminal activity within EMS's view should cease. EMS must not be used as a means to end a scene — EMS may only be called in once the scene is cleared by Police.

Vehicles: Citizens are not allowed to steal LEO/EMS/Fire/SADOT vehicles. You may steal from police vehicles. Fire/EMS vehicles are restricted from being stolen or stolen from.

All citizens are not allowed to steal local and business aircraft, local EMS, or local military vehicles — this includes helicopters, tanks, jets, transport vehicles, cargo bobs, military helicopters, etc.

Rule 2.20
Robbery Rules

⚡ Low-Pop: Police and player quantity requirements reduced by 50% when server pop is below 20.

Hostages: Minimum of 6 officers for high priority crimes (bank, jewelry store). Minimum of 7 officers for taking a police hostage. Robbers cannot take a friend as hostage, and one robber cannot pose as a hostage. Hostages must be random persons found in the city. The hostage cannot be taken from the scene after the crime — law enforcement will act to prevent this. Maximum ransom: $50,000 per hostage in cash. The hostage MUST be exchanged if ransom is paid.

Robbers: No more than 6 robbers and 3 vehicles per scene. The scene must be set up before starting — you cannot add people or arrive late with the hostage.

Negotiations: Can be conducted over mutual radio, phone, or megaphone.

LEO: Law enforcement may have as many LEO as deemed necessary. When SRT arrives (if requested), all other LEO are to leave the bank scene to set up a perimeter except for the negotiating officer. Minimum of 4 for active SRT.

Rule 2.21
Cop Baiting
No cop baiting. Do not purposefully try to get police attention by doing things you would not do with an officer near you. This includes burning out at intersections, purposefully revving your motor at lights to bait a pullover/chase, and purposely committing traffic violations in the vicinity of police.
Rule 2.22
EMS Authority / Respawn / Post-Treatment

Respawn: When in EMS custody, do not respawn without permission. When revived, you are in medical custody until the medic clears you.

Post-Treatment: If treated by EMS you cannot immediately run after someone for revenge — you are injured. You must RP your injuries for at least 5 minutes following discharge.

Rule 2.23
Cop Minimum for Kidnapping

Low-Pop: Requirements reduced by 50% when server pop is below 20.

If you plan to kidnap a civilian, there must be at least 2 officers on duty. A minimum of 4 officers on duty is required for an officer to be taken hostage/kidnapped.

Rule 2.24
Police Mistreatment & Appeal
If you feel you have been mistreated in a police situation, use the proper channels in city — speak to a supervisor, fill out a complaint form for that specific agency. Do not contact an admin unless the officer is clearly breaking a server rule. Take abuse of power as in-character and report it accordingly.
Rule 2.25
Fear RP

Fear RP is what you would do in real life if faced with a scary situation. You must fear for your life just as you would outside the game.

  • If you are alone in an alleyway, held at gunpoint, and cannot escape without dying — you must follow Fear RP and comply.
  • If you are in your car and someone pulls a gun on you, it is acceptable to speed away — but you risk being shot.
  • If told not to touch your radio, phone, or panic button — comply or risk being killed.
Rule 2.26
Perma-Death / Death Penalty

A player may decide to perma-death any of their characters. No player will be forced to perma-death a character except in the following instances:

  • Administration may apply a Death Penalty to a character if you are a repeat offender of deadly crimes or show blatant toxicity in your character's roleplay.

If you choose to kill off your own character, VIP cars will not be transferred or reimbursed. If you are forced to perma-death by administration, open a report ticket and the VIP cars may be transferred. Do NOT delete the character until the cars are transferred.

To execute a perma-death, use the /me command to inform EMS of your intentions when they arrive on the scene.

Rule 2.27
Vigilante RP
Vigilante RP is not allowed. You are not Spider-Man, John Wick, Jason Bourne, or Daredevil. Your character is a normal human and must be roleplayed as such.
Rule 2.28
Scene Limits
The maximum number of civilians per criminal scene is 6 civilians.
Rule 2.29
Torture RP
Torture RP is allowed but must be done within reason. The victim must be allowed to continue to RP after the scenario with all body parts still functional and intact if they choose to do so. They can keep any deformities left from the RP if they wish. Sexual acts are not allowed.
Rule 2.30
Camping Illicit Areas
Civilians cannot intentionally sit in high traffic areas leading to illicit spots for the reason of robbing individuals. Cops are also not allowed to camp drug areas for the sole purpose of making a traffic stop — officers are allowed to conduct surveillance to help build a bigger case.
Rule 2.31
False Flag Operations by Civilians
Civilians who execute actions with the clear intent of conducting a false flag operation are subject to perma-death from the organization they are impersonating — for example, robbing a bank while wearing another organization's colors or attire with the intent to get them blamed. Organization leadership must submit a ticket for perma-death to be approved by senior administration.
Rule 2.32
Respect for Life Rule
Any situation leading to a shootout or killing must have reasonable RP behind it. You MUST attempt to RP the scenario before going straight into violence. Roleplay over Gunplay is HIGHLY recommended. During organization v. organization interactions, there must be a 15-minute cooldown from the end of a scene before the start of another scene in the same area.
Rule 2.33
Server Restart Rule
No criminal activity is to happen 10 minutes before or after a server restart. Use this time to put belongings away and store vehicles. Restart times are 5:00am, 2:00pm, and 7:00pm Eastern Standard Time. This includes: shooting, fighting, speeding, spray painting — anything that could result in police being called. If you think it might be a crime, don't do it.
Rule 2.34
Reporting Processes

To properly report a player, you must submit all evidence — screenshots or unedited clips with sound. Tickets with no evidence should be dismissed and handled in the city through RP.

Have all evidence ready when opening a ticket. Staff should not have to come into an empty ticket. You must include the specific rule from the rule book that you believe was broken.

Rule 2.35
Animal RP & LEO Dogs

Animal Peds: Require an RP ticket with backstory, explanation of the roleplay, and senior admin approval. Only the approved ped may be used. All roleplay must follow realistic animal RP.

LEO Dogs: Can only be used to apprehend criminals and for search and rescue. The dog cannot use /me to benefit LEO. If the dog is in the radio it should not be talking. The dog cannot physically check trunks of vehicles — using /me to detect drugs in a trunk is considered powergaming and is not allowed.

Rule 2.36
Third Partying
Involving yourself in an ongoing scene is not allowed. The only exception is if you are running from police and you wreck your vehicle — you may call for a pick-up. If the original scene doesn't involve you, do not involve yourself.
Rule 2.37
Dirty Cop RP
Joining a department within the city is a privilege and must be treated as such. Dirty cop RP will not be tolerated. If you are caught being a dirty cop your Discord ID will be blacklisted from being accepted into any LEO department in the server. Commence these activities at your own discretion — but know there are consequences if caught.
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Section 4: Organization RP
Definition, membership, territory, rivalries, and war mechanics.
Rule 4.1
Organization Definition

An organization includes but is not limited to: members who share an identity linked to a name, symbols, or colors; are viewed as an organization by others; have some permanence and degree of hierarchy; and are involved in an elevated level of criminal activity.

Specifically: an association of five (5) or more individuals whose members collectively identify themselves by adopting a group identity (common name, slogan, sign, symbol, tattoo, physical marking, style or color of clothing, hairstyle, hand sign, or graffiti) whose purpose in part is to engage in criminal activity, and whose members engage in criminal activity with the intent to enhance or preserve the association's power, reputation, or economic resources.

Rule 4.2
Blood In / Blood Out
Organization membership follows the "blood in / blood out" rule. Entering an organization fully exposes the member to the organization's rules and processes. Member characters can be forced to perma-death depending on the leader. Members may be allowed to leave on good terms as determined by the remaining organization members. A "bleed out" will be subject to the organization's processes in their by-laws.
Rule 4.3
Safe Passage
Safe passage to critical in-game assets must be allowed if no other alternative to that asset exists in the city. The use of vehicle sales locations and supply stores (food or utility) must not be hindered. This includes gas stations in your area. Drug locations and Black Markets are NOT critical in-game assets.
Rule 4.4
Disrespect & Consequences
Simple disrespect between organizations must NOT lead to an escalation higher than disrespect (trash-talk) without prior escalation. You cannot go straight to shooting over words alone.
Rule 4.5
Organization Hopping & Limits

To prevent hopping and promote loyalty, you may only be in 2 organizations total within the city. If you join and leave 2 organizations, that character must not have any further organization relations and must operate as a solo criminal.

Exceptions: If your organization is disbanded, joining another does not count against your 2-org limit. If you are traded to another organization (see trading rule), this also does not count against the limit.

Rule 4.6
Organization Trading
Organization trading is acceptable. Examples include: supplies for guns, member trading for whatever organizations see fit. Approved trades do not count against the 2-organization limit.
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Section 5: General Organization Rules
New orgs, membership, guidelines, civilian interactions, war mechanics.
Rule 5.1
New Organizations — Probationary Period
All new organizations will be under a 10-day probationary period where they will only receive 1 strike before disbandment. A second strike during probation results in disbandment. While under probation, new organizations are allowed to operate as a team. Once the 10-day probation period is over, they will be awarded their clothing and MLO (if imported and/or applicable).
Rule 5.2
Organization Membership & Minimums

A minimum of 5 members must be present and active to start and maintain an organization after whitelisting. If activity drops below the required amount, organizations will receive a warning to increase activity within a 15-day period. If activity does not improve, the organization will be disbanded with the option to reapply in 30 days.

Organizations are limited to 30 members max. You may only have ONE organization character — this prevents metagaming between rival organizations.

Rule 5.3
General Guidelines

Organizations are still expected to follow all LLRP server rules — this includes LEO interactions. Any criminal action in or outside of organization turf must still adhere to all LLRP General Rules.

Organization members must NOT do house robberies on their own turf. Each organization leader is expected to ensure their members are following server rules. Organization leaders must only recruit trustworthy people — they are the leader's responsibility.

Rule 5.4
Civilian Interactions

Organizations that control territory are allowed to chase out unwanted persons posing a threat, protect their territory from rival organizations (except when safe passage must be allowed), and may tax or threaten civilians caught selling drugs or robbing stores within their territory.

Police must not be interfered with while conducting police business unless the situation involves your organization as a whole.

Organizations may escalate to violence if a civilian is seen wearing their custom clothing or organization bandana — this could be considered false flagging and may result in perma-death.

Organizations cannot chase out people that are simply roleplaying as a civilian doing legal RP.

Rule 5.5
Penalizations & Discipline
  • 1st Strike: Warning — allows the organization to make adjustments.
  • Each subsequent strike: 1-week suspension. During suspension, no discipline may be handed out. Maintain good behavior and RP.
  • 3 Strikes: Risk of disbandment and/or players being perma banned.

Organization strikes are removed one by one after 60 days, but if the same behavior is repeated, strikes may not be removed.

Rule 5.6
Rosters

Every organization must have a roster sent to RP staff. Leadership is responsible for keeping it up-to-date. Rosters must include member names in the city and Discord names. Must be completed on a Google Sheet with the link entered into a ticket for RP staff to have on record.

An organization must have a minimum of 1 leader and 1 VP. Potential members must be on your roster and be part of your 30-person limit — you cannot have more potential members than available spots.

Rule 5.7
Organization Rivalries

Organization rivalries are not war. Rivalries must occur before war is started. You must always RP before starting a rivalry — a drive-by without RP could be seen as RDM. You are subject to police interactions and must not be all-out shooting as in a war.

Actions that fall under rivalry: drive-bys, kidnappings, stabbings, etc. Allies are not able to be involved in a rivalry.

Rule 5.8
Organization War Mechanics

Organization wars must follow a natural evolution of roleplay. Shallow roleplay may be seen as RDM.

  • An RP-support ticket must be opened by the initiating organization to get war approval — there must be good enough terms.
  • Organization wars must be announced before the first attack.
  • An in-city parley must happen on neutral grounds to discuss the terms of the war — no violence at the parley.
  • After someone is downed for any reason, they must sit out the rest of that round.
  • Wars work on an attack-retaliation cycle — one org attacks, then the other retaliates. Last man standing wins the round.
  • Wars must not last longer than 72 hours.
  • If rules are broken, the organization with the rule breaks takes the loss for that round. If the war becomes toxic or goes federal, the war is stopped and the org with the highest score wins.
  • Medics must wait until shooting has subsided before moving in. How medic injuries are handled must be decided at the pre-war parley.
Rule 5.9
Organization War Rules
  • Something crucial within RP must happen between the two parties for a war to occur. A poor reason can lead to admin intervention.
  • In most cases, requests for peace must be accepted unless there is a very good reason to push for more war.
  • Both sides may introduce one ally organization only — not multiple members from different organizations.
  • Organizations can only be in one war at a time. A two-week waiting period applies before the same organization can be declared on again.
  • Organizations must conduct wars in their respective colors. Anyone not in colors must leave or surrender — if they participate in violence, it is considered injecting into the war scene.
  • If vehicles bearing the color of an attacking/retaliating organization enter a turf, it can be escalated to violence — but do not automatically open fire unless it is very clear they are there to do violence.
  • Only full members of your organization can be involved — not hang-arounds.
Rule 5.10
Law Enforcement & EMS During Organization War

All initiation rules and violence escalation apply for both organizations and cops. Violence must be the final step when interacting with cops that inject into an organization war in progress. LEO must not shoot on sight — organizations must follow the same rules.

LEO must not interfere in an organization war. EMS will not be required to continually go into an area where shootouts are constant. EMS will not be an organization's personal revive bot — if in a red zone (trap houses, drug processing, etc.), EMS will not respond.

Rule 5.11
Organization Colors

Organization colors are a distinct and clear way to identify your organization. Members are not required to wear colors at all times; however, organization members must wear their colors when planning interaction with another organization where not wearing colors would add an advantage via surprise.

Organizations cannot dictate the color of cars to any player. Organizations can roleplay with people inside their territory that consistently frequent the area wearing the home organization's colors.

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Section 6: Disciplinary Actions
Progressive discipline system — warnings, suspensions, and removal.
Rule 6.1
Written Warning
The first level of disciplinary action at LLRP is a written warning. If you are caught breaking any official Rules & Regulations you will first be warned by a member of our staff team. You will be told what you did wrong and given a second chance. In most cases, the first action will correct any misconduct.
Rule 6.2
Community Suspension
The second level of disciplinary action is a strike system and community suspension. If you are caught breaking the Rules & Regulations for a second and third time, you will be awarded strike(s). Administration reserves the right to review and/or suspend anyone if the situation warrants that level of discipline. During this period you will still be able to participate in Discord conversations but will be under closer examination.
Rule 6.3
Extended Community Suspension
The third level of disciplinary action is an extended community suspension. If caught breaking the Rules & Regulations for the third time, you have demonstrated you either don't care about rules or haven't read them. You will be suspended from the community for 7 days from the date of strike 3, and will be required to take a short test on the rules before returning to RP. Administration reserves the right to suspend for longer than 7 days if the situation calls for it.
Rule 6.4
Permanent Removal from the Community
The final level of disciplinary action is removal from the community. After multiple attempts to correct behavior, or a first-time serious offense, you have shown that you lack the maturity to participate in our community. You will be permanently removed from all community platforms. Depending on the situation you may be able to submit an appeal ticket.
Rule 6.5
Strike Records & Staff Discretion
All disciplinary actions will be logged by a staff member and kept on record. Even though after 60 days your strikes will be marked as inactive, they will remain on your record and could affect your chances of applying for a staff position. Community Management and Administration may authorize staff members to deviate from the outlined disciplinary actions if the case requires.