Critical Rules — Read These First
You must be able to understand, speak, and type English since we are a North American based server.
You must have a working microphone. LLRP is an all-inclusive community that includes people with disabilities. If you have a disability that hinders your ability to use a microphone, please reach out to a member of the staff to facilitate another method of communication.
Official Platforms: Communications related to LLRP, whether in-game or on official platforms including streamer channels, must always be respectful.
In-Character Interaction: IC interaction can include trash talk and abrasive behavior as part of roleplay. This is acceptable as long as it remains in character and does not target players OOC.
IC vs OOC Boundary: Any behavior that crosses from in-character to out-of-character in a disrespectful or offensive way is not permissible.
Private DMs: DMs between individuals are generally beyond our scope. However, extreme cases such as stalking or sexually explicit content impacting in-city dynamics will be addressed.
Disputes with Staff: If you disagree with a staff ruling, submit a ticket for formal review. Do not directly confront or message staff privately. Messaging an owner to circumvent discipline may result in a 3-day suspension.
No Trolling: Behavior intended to provoke or disturb players, members, police, or staff under any circumstances is strictly prohibited.
You must always strive to RP first before ever going OOC. Do not use OOC to end a scene — try to change the scene using RP first. Ending a scene by going OOC is considered FailRP and can result in disciplinary action.
If you need staff: use /report in-game (not guaranteed immediate response) or create a ticket in Discord for guaranteed staff attention.
Phase 1 — On Your Side (Knocked Out): You are knocked out and may still speak in-game and on radio. You can remember the general interaction that led to you being on the ground. You are still required to act hurt.
Phase 2 — On Your Back (Fully Bled Out): You are dead. NO speaking or interacting with those around you. You must forget everything within the past 30 minutes from when you go on your back. If a friend is transporting you and you go on your back, you will forget. You may be reminded of things by someone involved on the scene — however, EMS must remain neutral and can only tell you what medical procedures were done. EMS must not tell you who brought you or who shot you.
Offensive RP: Roleplaying any type of sexual assault — non-consensual touching, rape, etc. — is not allowed. An appeal will not be allowed for this violation.
Prohibited RP: Suicide RP will not be accepted or tolerated. Roleplaying a mental illness will not be accepted or tolerated.
Combat Logging: Logging off or forcibly re-spawning to avoid situations is not allowed. If you must log mid-scene, obtain acknowledgment from all parties involved. If all parties do not agree and you log out, it is considered combat logging.
Post-Crime Logging: Once you commit a crime you must wait 10 minutes before logging out. If your game crashes, try to return within 5 minutes. If you cannot, create a ticket explaining the situation. Abusing this rule will result in disciplinary action.
LLRP has ZERO tolerance for ANY sexual misconduct. Rape scenes of any nature are PROHIBITED — even with consent from other players. Both parties will be banned without the ability to appeal.
Racial slurs/slang words and Transphobic/Homophobic terms used in any way towards others will not be accepted or tolerated. Each report will be determined on a case by case basis.
The use of directed sexually explicit insults — any language intended to sexually degrade, shame, or insult a specific individual — is strictly prohibited. General use of sexual terms in a non-targeted manner is permissible within game context. Using such language to personally attack or harass another player will result in severe disciplinary action.
When robbing another player, you are only able to take what they currently have in their inventory.
You Cannot:
- Request bank transfers or force them to sell their car(s)
- Take items from someone else's apartment and/or house
- Kill the player unless they outright refuse to comply, provide resistance, or provoke harm
If a person is killed (on their side or back) they can be robbed — however, the reason for killing them cannot be specifically to rob them. There must be roleplay behind it. The same ruling applies to robbing chains — there needs to be roleplay, not specifically targeting someone just because they're wearing a chain.
Knowingly exploiting the script and/or GTA V engine to gain an advantage is not allowed. This includes abusing GTA V physics to do unrealistic things such as ramping cars off cliffs and continuing to flee. Unrealistic driving is considered FailRP.
You must roleplay out vehicle damage. Examples:
- Hitting a pole head-on with significant front-end damage totals the car.
- Going 75 mph and hitting a barrier or heavy object multiple times renders the vehicle undriveable.
- Driving constantly at 100mph+ in city limits is unrealistic FailRP.
Green Zones must be crime-free. It is FailRP to run away from a crime and enter a green zone. If the RP begins outside the green zone and is brought inside, you may continue — however it must be realistic. If you are loitering in a green zone, your federal protection is removed.
Green Zones include:
- Inside and car ports of Police Stations
- EMS/Fire Stations
- Inside Hospitals — inside or under awning (no retaliatory crimes)
- Spawn Locations — players must have 2 minutes to collect themselves and their vehicle. Not protected when loitering.
Personnel: EMS/Fire and Communications employees are federally protected. Kidnapping, killing, robbing, or holding hostage EMS/Fire or Communications employees is prohibited. If EMS enters an active scene, all criminal activity within EMS's view should cease. EMS must not be used as a means to end a scene — EMS may only be called in once the scene is cleared by Police.
Vehicles: Citizens are not allowed to steal LEO/EMS/Fire/SADOT vehicles. You may steal from police vehicles. Fire/EMS vehicles are restricted from being stolen or stolen from.
All citizens are not allowed to steal local and business aircraft, local EMS, or local military vehicles — this includes helicopters, tanks, jets, transport vehicles, cargo bobs, military helicopters, etc.
⚡ Low-Pop: Police and player quantity requirements reduced by 50% when server pop is below 20.
Hostages: Minimum of 6 officers for high priority crimes (bank, jewelry store). Minimum of 7 officers for taking a police hostage. Robbers cannot take a friend as hostage, and one robber cannot pose as a hostage. Hostages must be random persons found in the city. The hostage cannot be taken from the scene after the crime — law enforcement will act to prevent this. Maximum ransom: $50,000 per hostage in cash. The hostage MUST be exchanged if ransom is paid.
Robbers: No more than 6 robbers and 3 vehicles per scene. The scene must be set up before starting — you cannot add people or arrive late with the hostage.
Negotiations: Can be conducted over mutual radio, phone, or megaphone.
LEO: Law enforcement may have as many LEO as deemed necessary. When SRT arrives (if requested), all other LEO are to leave the bank scene to set up a perimeter except for the negotiating officer. Minimum of 4 for active SRT.
Respawn: When in EMS custody, do not respawn without permission. When revived, you are in medical custody until the medic clears you.
Post-Treatment: If treated by EMS you cannot immediately run after someone for revenge — you are injured. You must RP your injuries for at least 5 minutes following discharge.
⚡ Low-Pop: Requirements reduced by 50% when server pop is below 20.
If you plan to kidnap a civilian, there must be at least 2 officers on duty. A minimum of 4 officers on duty is required for an officer to be taken hostage/kidnapped.
Fear RP is what you would do in real life if faced with a scary situation. You must fear for your life just as you would outside the game.
- If you are alone in an alleyway, held at gunpoint, and cannot escape without dying — you must follow Fear RP and comply.
- If you are in your car and someone pulls a gun on you, it is acceptable to speed away — but you risk being shot.
- If told not to touch your radio, phone, or panic button — comply or risk being killed.
A player may decide to perma-death any of their characters. No player will be forced to perma-death a character except in the following instances:
- Administration may apply a Death Penalty to a character if you are a repeat offender of deadly crimes or show blatant toxicity in your character's roleplay.
If you choose to kill off your own character, VIP cars will not be transferred or reimbursed. If you are forced to perma-death by administration, open a report ticket and the VIP cars may be transferred. Do NOT delete the character until the cars are transferred.
To execute a perma-death, use the /me command to inform EMS of your intentions when they arrive on the scene.
To properly report a player, you must submit all evidence — screenshots or unedited clips with sound. Tickets with no evidence should be dismissed and handled in the city through RP.
Have all evidence ready when opening a ticket. Staff should not have to come into an empty ticket. You must include the specific rule from the rule book that you believe was broken.
Animal Peds: Require an RP ticket with backstory, explanation of the roleplay, and senior admin approval. Only the approved ped may be used. All roleplay must follow realistic animal RP.
LEO Dogs: Can only be used to apprehend criminals and for search and rescue. The dog cannot use /me to benefit LEO. If the dog is in the radio it should not be talking. The dog cannot physically check trunks of vehicles — using /me to detect drugs in a trunk is considered powergaming and is not allowed.
An organization includes but is not limited to: members who share an identity linked to a name, symbols, or colors; are viewed as an organization by others; have some permanence and degree of hierarchy; and are involved in an elevated level of criminal activity.
Specifically: an association of five (5) or more individuals whose members collectively identify themselves by adopting a group identity (common name, slogan, sign, symbol, tattoo, physical marking, style or color of clothing, hairstyle, hand sign, or graffiti) whose purpose in part is to engage in criminal activity, and whose members engage in criminal activity with the intent to enhance or preserve the association's power, reputation, or economic resources.
To prevent hopping and promote loyalty, you may only be in 2 organizations total within the city. If you join and leave 2 organizations, that character must not have any further organization relations and must operate as a solo criminal.
Exceptions: If your organization is disbanded, joining another does not count against your 2-org limit. If you are traded to another organization (see trading rule), this also does not count against the limit.
A minimum of 5 members must be present and active to start and maintain an organization after whitelisting. If activity drops below the required amount, organizations will receive a warning to increase activity within a 15-day period. If activity does not improve, the organization will be disbanded with the option to reapply in 30 days.
Organizations are limited to 30 members max. You may only have ONE organization character — this prevents metagaming between rival organizations.
Organizations are still expected to follow all LLRP server rules — this includes LEO interactions. Any criminal action in or outside of organization turf must still adhere to all LLRP General Rules.
Organization members must NOT do house robberies on their own turf. Each organization leader is expected to ensure their members are following server rules. Organization leaders must only recruit trustworthy people — they are the leader's responsibility.
Organizations that control territory are allowed to chase out unwanted persons posing a threat, protect their territory from rival organizations (except when safe passage must be allowed), and may tax or threaten civilians caught selling drugs or robbing stores within their territory.
Police must not be interfered with while conducting police business unless the situation involves your organization as a whole.
Organizations may escalate to violence if a civilian is seen wearing their custom clothing or organization bandana — this could be considered false flagging and may result in perma-death.
Organizations cannot chase out people that are simply roleplaying as a civilian doing legal RP.
- 1st Strike: Warning — allows the organization to make adjustments.
- Each subsequent strike: 1-week suspension. During suspension, no discipline may be handed out. Maintain good behavior and RP.
- 3 Strikes: Risk of disbandment and/or players being perma banned.
Organization strikes are removed one by one after 60 days, but if the same behavior is repeated, strikes may not be removed.
Every organization must have a roster sent to RP staff. Leadership is responsible for keeping it up-to-date. Rosters must include member names in the city and Discord names. Must be completed on a Google Sheet with the link entered into a ticket for RP staff to have on record.
An organization must have a minimum of 1 leader and 1 VP. Potential members must be on your roster and be part of your 30-person limit — you cannot have more potential members than available spots.
Organization rivalries are not war. Rivalries must occur before war is started. You must always RP before starting a rivalry — a drive-by without RP could be seen as RDM. You are subject to police interactions and must not be all-out shooting as in a war.
Actions that fall under rivalry: drive-bys, kidnappings, stabbings, etc. Allies are not able to be involved in a rivalry.
Organization wars must follow a natural evolution of roleplay. Shallow roleplay may be seen as RDM.
- An RP-support ticket must be opened by the initiating organization to get war approval — there must be good enough terms.
- Organization wars must be announced before the first attack.
- An in-city parley must happen on neutral grounds to discuss the terms of the war — no violence at the parley.
- After someone is downed for any reason, they must sit out the rest of that round.
- Wars work on an attack-retaliation cycle — one org attacks, then the other retaliates. Last man standing wins the round.
- Wars must not last longer than 72 hours.
- If rules are broken, the organization with the rule breaks takes the loss for that round. If the war becomes toxic or goes federal, the war is stopped and the org with the highest score wins.
- Medics must wait until shooting has subsided before moving in. How medic injuries are handled must be decided at the pre-war parley.
- Something crucial within RP must happen between the two parties for a war to occur. A poor reason can lead to admin intervention.
- In most cases, requests for peace must be accepted unless there is a very good reason to push for more war.
- Both sides may introduce one ally organization only — not multiple members from different organizations.
- Organizations can only be in one war at a time. A two-week waiting period applies before the same organization can be declared on again.
- Organizations must conduct wars in their respective colors. Anyone not in colors must leave or surrender — if they participate in violence, it is considered injecting into the war scene.
- If vehicles bearing the color of an attacking/retaliating organization enter a turf, it can be escalated to violence — but do not automatically open fire unless it is very clear they are there to do violence.
- Only full members of your organization can be involved — not hang-arounds.
All initiation rules and violence escalation apply for both organizations and cops. Violence must be the final step when interacting with cops that inject into an organization war in progress. LEO must not shoot on sight — organizations must follow the same rules.
LEO must not interfere in an organization war. EMS will not be required to continually go into an area where shootouts are constant. EMS will not be an organization's personal revive bot — if in a red zone (trap houses, drug processing, etc.), EMS will not respond.
Organization colors are a distinct and clear way to identify your organization. Members are not required to wear colors at all times; however, organization members must wear their colors when planning interaction with another organization where not wearing colors would add an advantage via surprise.
Organizations cannot dictate the color of cars to any player. Organizations can roleplay with people inside their territory that consistently frequent the area wearing the home organization's colors.